Battlefield: Pandora in Z Route: Redemption
Battlefield: Pandora is a 30-minute battle between two alliances on the Pandora map. Both sides capture buildings that pay alliance points, and the alliance with more points when time runs out wins. Below you find who can enter, the slots, the building map, how points work, the rewards and the tactics guides recommend.
Pandora Explained
Pandora sits in the Incidents list as a limited event that opens in scheduled windows during the season. The setting is a biochemical weapon base, and the aim is simple: finish with more alliance points than the opponent. The event window has tabs for the rules, the buildings and the rewards. It runs about once a week and is one of the main alliance fights on the events list.
Each alliance sends up to 20 starters, and an R4 or R5 officer also names up to 10 substitutes while registering the roster. One guide says the entry bar is the top 32 alliances by power, an alliance older than 7 days and commanders above level 15. Alliance officers and ranks are covered on the alliance page.
Pandora Schedule
Every battle lasts 30 minutes. One guide lists three weekly battle slots, and an alliance picks two of them. The Select Time screen shows the exact hours in your own game time zone.
| Slot | Day |
|---|---|
| 1 | Friday |
| 2 | Friday |
| 3 | Saturday |
The officer registering your alliance chooses a team, A or B, and a time. Guides give different registration days, so check the deadline in the event window and ask your officer to lock the starters before it closes. Starters walk in 5 minutes before the start and wait in safe zones where no attacks happen. Use that time to look at the enemy line-up, because the fight itself begins blind.
Pandora Map and Buildings
The two alliances spawn in safe zones on the left and right sides, and the buildings between them open in three phases. Until the 10-minute mark only the first group can be captured.
| Time | Phase | Opens |
|---|---|---|
| -5:00 | Entry | Starters enter safe zones |
| 0:00 | Phase 1 | Research Institute, Station, Power Plant, Hospital |
| 10:00 | Phase 2 | Central Lab, Armory, Electromagnetic Tower |
| 13:00 | Phase 3 | Oil Wells |
| 30:00 | End | The side with more points wins |
One guide counts 11 buildings in total. This table shows what each capture point does, as far as guides agree.
| Building | Opens | Count | Effect |
|---|---|---|---|
| Research Institute | Phase 1 | 2 | Ranked highest for steady points in one guide |
| Station | Phase 1 | 1 | Cuts the teleport cooldown by half |
| Power Plant | Phase 1 | 1 | +10% points in one guide |
| Hospital | Phase 1 | 4 | Heals 15 injured soldiers every 10 seconds for the side holding it |
| Central Lab | Phase 2 | - | Capture point |
| Armory | Phase 2 | - | +15% ATK, DEF and HP for your heroes in one guide |
| Electromagnetic Tower | Phase 2 | - | -15% ATK, DEF and HP for enemy heroes in one guide |
| Oil Wells | Phase 3 | - | Gathering spots, not capture points |
The Station matters most early, because the whole alliance moves faster once it is yours. The same logic makes the Hospitals valuable: they refill troops during a fight that has no other healing. The Rusty City mini battlefield uses the same idea on a smaller map, and the world map page links to it.
Pandora Points
Alliance points come from holding buildings and from collecting point crates. A captured building keeps paying points, and it also stores points. When the enemy takes the building, the stored points fall out as crates on the ground, and your scout drones can pick them up.
One guide ranks the buildings by points and gives 50 to each Research Institute and 10 to the Station, the Power Plant and the Armory. The Hospitals pay a moderate amount. The same guide says Oil Wells pay resources and no points, while another guide says Oil Wells give points to the alliance and to you while troops gather there.
Your personal points follow a separate count. They come from your own actions, and one guide calls PvP the best source. The top reward tier starts at 200,000 personal points, so a commander who only holds a building still gets lower tiers. The reward tables below show the steps.
Pandora Rewards
Personal rewards come in five-minute speedups of three kinds (construction, training and healing) plus honor, and you get each kind in the same amount. Losing alliances still receive speedups, in smaller amounts, and a shield crate according to one guide.
| Personal points | Win: each speedup | Win: honor | Defeat: each speedup |
|---|---|---|---|
| 10,000-99,999 | 20 | 2,000 | 15 |
| 100,000-149,999 | 40 | 5,000 | 30 |
| 150,000-199,999 | 60 | 10,000 | 45 |
| 200,000+ | 80 | 15,000 | 60 |
The alliance as a whole receives crates, speedups and resources too, and one guide says every member gets them, including members who did not fight. The amounts depend on the result and on whether both teams of your alliance take part.
| Result | Both teams play | Only Team A plays |
|---|---|---|
| Victory | Gold crate, 210 construction speedups (5 min) | Gold crate, purple crate, 330 construction speedups (5 min) |
| Defeat | Purple crate, 120 construction speedups (5 min) | Purple crate, 165 construction speedups (5 min) |
Silver Medals and a Decor Chest appear among the special rewards. The medals show up in a few PvP events, and the Rewards tab of the event window shows the item names in your language. Use the speedups on your base upgrades or on healing after Saturday raids.
Pandora Rules
The battle follows its own rules, separate from the open world. Each player fights with a dedicated troop ground filled with soldiers of the top rank, so the size of your normal army does not decide the fight. Soldiers are lost only when a hero squad is defeated in an attack or a defense.
Bases work as health bars. One guide gives a main base 4,000 HP and says each successful attack removes 1,000 HP. Zeroing a base does not kill soldiers, and a breakthrough does not either. A shield covers your main base during the battle and for a few minutes after it, and the Rules tab gives the exact timing.
Teleporting is part of every fight, and the Station halves the cooldown. The exact teleport cost shows in the Teleport window, and one guide says a battlefield teleport token is needed. A field Hospital heals 15 injured soldiers every 10 seconds for the holder. One guide adds that Alliance Help does not speed up healing at this field Hospital, so Help taps are better spent in your base. The general troops page explains soldier tiers and the Drill Ground.
Pandora Tactics
Guides agree on a rough order: take the Station, then the Hospitals, then hold what you own. These tips come from player guides and are listed with how many sources back them.
- Capture the Station first, then ambush enemies who respawn, then take the Hospitals. One guide gives this order.
- Keep one strong main squad. Build the other squads from your weakest available hero so they can only capture buildings and raid, not fight. One guide says so.
- Pick up crates with scouts whenever a building changes hands. Two guides give this advice.
- Hold buildings first and do not chase single players, because zeroing a base gives no lasting gain. One guide says so.
- Use the garrison to defend your base while the teleport is cooling down. One guide says so.
- When your castle has only 1,000 HP left, attack first, because you have nothing to lose. One guide says so.
- Send a backup squad with the main one when an enemy plays hide and seek. The backup takes the empty building. One guide says so.
- Keep the same five heroes for the full 30 minutes and never bring unbuilt heroes into the fight. One guide says so.
One guide proposes these line-ups for Pandora, built around the Warrior core and a Tactical second core. Other squads and the faction bonus are on the squads page.
| Account | Frontline | Backline |
|---|---|---|
| Free to play, Warrior squad | Arnold, Dirk | Monroe, Carter, Nora |
| Free to play, few UR heroes | Arnold, Zara | Monroe, Nora, Logan |
| Spender, two cores | Arnold, Bekka | Monroe, Leah, Carter |
| Spender, Hero Pass Warrior | Arnold, Dirk | Monroe, Katya, Lucian |
| Spender, Tactical second core | Vince, Bekka | Leah, Kim Mina, Taylor |
Frequently Asked Questions
What is Battlefield Pandora in Z Route Redemption?
Battlefield: Pandora is a 30-minute alliance versus alliance battle on the Pandora map. Each side captures buildings, and buildings pay alliance points. When the timer ends, the side with more alliance points wins. It is a limited Incidents event that runs in scheduled windows during the season, and an officer registers the roster beforehand.
How do I enter Battlefield Pandora?
An R4 or R5 officer registers the alliance, picks a team and a time slot, and sets up to 20 starters and 10 substitutes. One guide says the alliance must be in the top 32 by power and older than 7 days, and that commanders must be above level 15. Ask an officer to lock your name before registration closes.
Is there a Pandora map to learn?
Yes. The battle is played on one fixed map with a safe zone on the left and one on the right, and the buildings in the middle open in three phases. The building table on this page lists what opens and when. Look at the map during the five minutes before the start, because the fight begins without a scouting round.
What rewards does Pandora give?
Rewards depend on the result and on your personal points. One guide lists 5-minute construction, training and healing speedups plus honor for a winning commander, topping out at 80 of each speedup and 15,000 honor at 200,000 personal points. The alliance also receives crates, speedups and resources.
How do I earn points in Pandora?
Hold buildings, because each captured building keeps paying alliance points, and collect the point crates that drop when a building changes hands. Personal points come from fighting, and one guide calls PvP the best source. Read the Rules tab in the event window for the points from Hospitals and Oil Wells.