Events in Z Route: Redemption
Z Route: Redemption runs on a weekly event cycle. Alliance Competition fills Monday to Saturday, Giant Invader bosses show up on set days, Mission Readiness opens 6 rounds every day, and the big alliance and server fights, Battlefield: Pandora and the Capitol battle, have pages of their own. This page gives the calendar, the unlock level of each event and short guides to the events that have no page of their own.
Event Calendar
The table lays the recurring events over one week. Each Alliance Competition day has a theme, and the stage points show how much a win that day adds to the weekly result. The VS page has the point values for every action. Giant Invader and Glory Trial follow server time, so the days below start at 0:00 on your server.
| Day | Alliance Competition | Other events |
|---|---|---|
| Monday | Radar Exploration (1 stage point) | Giant Invader No.99 |
| Tuesday | Base Construction (2 stage points) | Glory Trial reset |
| Wednesday | Tech Research (2 stage points) | Giant Invader No.68 and No.44 |
| Thursday | Hero Training (2 stage points) | Giant Invader No.99, Glory Trial reset |
| Friday | Full Military Preparation (2 stage points) | - |
| Saturday | Enemy Assault (4 stage points) | Giant Invader No.68 and No.44, Capitol capture in Expedition Frenzy |
| Sunday | No VS phase | Glory Trial reset |
Mission Readiness is not in the table because it runs every day. Battlefield: Pandora, Warzone Expedition and Alliance Ambush are weekly or alliance-scheduled, and their exact windows depend on your server and alliance, so check the Events list inside the game for live timers.
Regular Events
These events come back on a schedule. One guide lists the unlock levels, so the Events list in the game is the final word if a number differs on your account.
| Event | Base level | What it is |
|---|---|---|
| Alliance Competition | 10 | Alliance against alliance over six themed days, Monday to Saturday. VS schedule and points. |
| Giant Invader | 8 | Solo world boss that appears at 0:00 server time and ranks your best single hit of the day. |
| Mission Readiness | 7 | 6 rounds a day, 4 hours each, with a rotating theme. |
| Alliance Ambush | 6 | Alliance rally event with a 30-minute battle phase that R4 or R5 starts. Ambush and Special Ops. |
| Zombie Siege | 8 | Radar quests build Clue Points, then alliance leaders search for a Doomsday Stronghold. |
| Battlefield: Pandora | 15 | A 30-minute alliance battle with [object Object] starters and 10 substitutes. Battlefield Pandora. |
| Capitol Conquest | 15 | Scheduled alliance and server event centered on the Capitol. Capitol Conquest. |
| Expedition Frenzy | 15 | Server against server fight for the Capitol and four Batteries. Expedition rules. |
| Mad Vein | 15 | Cross-server gathering, ore delivery and base defense with a ranking. Mad Vein rules. |
| Warzone Expedition | 10 | Weekly trip to other Warzones to capture Strongholds. |
| Glory Trial | - | 3 battlefields with level ladders and a reset every two days. |
| Arena | 1 | Ranked player battles with a limited number of challenges. PvP and Arena. |
Limited-Time Events
Limited events start and end on a timer and bring their own task lists and reward chests. They are the best place to turn spare speedups, stamina and resources into hero shards and chests. Check the beginner guide for what to spend in the first days.
| Event | Base level | What it is |
|---|---|---|
| Road to Survival | 4 | 7-day starter event with 75 tasks and 5 score chests. Finishing the track unlocks Nora. |
| Ruins Exploration | 6 | 5 days and up to 200 dig rounds. Bonus prizes wait at rounds 5, 10, 20, 30, 40, 60, 80 and 100. |
| Power Awakening | 5 | Scores the power you gain during the event. 11 chests, from 32,000 to 4,600,000 Power. |
| Ace Commander | 6 | 7 days with 7 stages: Radar Exploration, Base Construction, Tech Research, Recruit Hero, Train Soldiers, Prepare for Battle, General. |
| Destruction Arrives | 8 | Task event with 120 listed tasks. |
| Aria's Hunting Day and Nora's Hunting Day | 6 | Boss hunts that pay Combat Chips, Hero EXP and resources, plus a hero gift. |
| Defeat the Devourers | 5 | Boss event that pays Rogue Coins, Combat Chips, Hero EXP and resources. |
| Survivor Trials | 8 | Boss event with a long tier list that pays Combat Chips, Hero EXP and resources. |
| Halloween Carnival | - | 7 days, with the shop open for 8. Currencies: Monster Coins, Float Decoration Chests, Carnival Prize Tickets. |
Many limited events share one pattern: you finish listed tasks, the points fill a row of reward chests, and the chests pay hero shards, Hero EXP, Combat Chips or resource boxes. Plan your actions so that one action scores in more than one event. A construction speedup used on a building can count for a VS construction day and a Mission Readiness round at once.
Dawn Breakout
Dawn Breakout is a run of 5 stages. Your squad moves down a road, shoots a crowd of zombies, passes barrels and number tiles, and meets a boss at the end. The result screen lists your server rank, your rank among participants, the number of surviving soldiers and your world rank. Rewards come in three tracks: participant, server, world ranking.
One guide says you need to clear stage 5 with at least 100 surviving soldiers to enter a leaderboard, and leaving a run halfway sends you back to stage 1. Finish a run instead of quitting for a pause. Build the squad the same way as for the campaign, and read the campaign stages page for gate and boss habits. Dawn Breakout is a separate event, not one of the six VS phases.
Zombie Siege
Zombie Siege opens at Base level 8 and is played by the whole alliance. Radar quests give Clue Points, and when the alliance has enough, a leader searches for a Doomsday Stronghold. Once it is found, zombie waves attack the bases of members. There are 9 stronghold difficulties, and higher ones need more Clue Points and stronger defenders.
| Radar quest | Clue Points each |
|---|---|
| Eliminate Doomsday Legion | 300 |
| Defeat Doom Elite | 300 |
| Defeat Doomsday Wanderer | 300 |
| Clear Zombies | 10 |
| Assist Allies | 10 |
| Geological Sampling | 10 |
| Gather Resources | 10 |
| Excavation Quest | 10 |
The three Doomsday quests give 300 points each, and the 5 everyday quests give 10. Personal rewards grow with the waves you defend, and alliance rewards grow with the total waves of the alliance. One guide says an alliance chest needs 48 hours of membership, and that shields do not block the waves, so upgrade the defenses of your base instead. The radar page shows how to find these quests quickly.
Glory Trial
Glory Trial has 3 battlefields, and each one has its own ladder of levels with rewards. Every battlefield suits a hero faction, so a warrior, a tactical or an assault squad fits one of them. Progress resets on Sunday, Tuesday, Thursday at 0:00 server time, and one session lasts 2 days.
Before the reset you choose one level for each battlefield, and the choice is final. One guide says a session allows at most 2 cleared levels. Pick levels your squad can clear with its best heroes, since a wasted choice cannot be undone. The hero tier list shows which heroes fit each faction.
Mission Readiness
Mission Readiness opens at Base level 7. Each day has 6 rounds of 4 hours on server time, and every round has a theme. Tasks that match the theme score points, the ranking resets at midnight, and 4 round chests plus medal chests at 2, 8, 18 medals pay the rewards. The table shows the theme of every round.
| Day | 00:00 | 04:00 | 08:00 | 12:00 | 16:00 | 20:00 |
|---|---|---|---|---|---|---|
| Monday | Hero Upgrade | Base Construction | Train Soldiers | Tech Research | Fighter Enhancement | Hero Upgrade |
| Tuesday | Base Construction | Train Soldiers | Tech Research | Fighter Enhancement | Hero Upgrade | Base Construction |
| Wednesday | Train Soldiers | Tech Research | Fighter Enhancement | Hero Upgrade | Base Construction | Train Soldiers |
| Thursday | Tech Research | Fighter Enhancement | Hero Upgrade | Base Construction | Train Soldiers | Tech Research |
| Friday | Fighter Enhancement | Hero Upgrade | Base Construction | Train Soldiers | Tech Research | Fighter Enhancement |
| Saturday | Hero Upgrade | Base Construction | Train Soldiers | Tech Research | Fighter Enhancement | Hero Upgrade |
| Sunday | Base Construction | Train Soldiers | Tech Research | Fighter Enhancement | Hero Upgrade | Base Construction |
The themes match VS days: construction, research, training and hero upgrades. Time a big action for a round and a VS day that both score it. The VS page explains which day pays for which action.
Warzone Expedition
Warzone Expedition is a weekly event that opens at Base level 10. Once it starts, you can travel to other Warzones and capture Strongholds there. One guide lists 52 tasks for it. A free teleport into any Warzone helps with the trip, and the Season 1 page explains how teleports work during the season. The world map page covers zones and travel.
Giant Invader
Giant Invader is a world boss that opens at Base level 8. It appears at 0:00 server time and stays for 23 hours. You fight it alone, attempts are unlimited, and the ranking counts only your highest single hit of the day. Rewards include boss chests, faction materials, Hero EXP and gear materials.
| Boss | Days | Bonus heroes | Damage bonus |
|---|---|---|---|
| Giant Invader No.99 | Monday and Thursday | Warrior | 50 percent |
| Giant Invader No.68 | Wednesday and Saturday | Assault | 50 percent |
| Giant Invader No.44 | Wednesday and Saturday | Tactical | 50 percent |
Because only the best hit counts, repeated tries are a way to find a lucky hit, not to add damage together. Save your attempts for the days when your heroes match the faction bonus. Giant Invader also feeds the Expedition Frenzy initiative score: one guide gives 250,000 initiative points for winning on total damage and 150,000 for the top damage rank.
Road to Survival
Road to Survival opens at Base level 4 and lasts 7 days. Tasks unlock over the first 5 days, 75 tasks in all, and your points fill 5 score chests. Finishing the track gives you Nora. Each task pays once, so you cannot farm the same task for more points, and the free chests do not need the paid VIP gifts. Meet the hero on the Nora page.
Operation Infection Purge
Operation Infection Purge is a main questline. It starts by itself after you clear all Inner City tiles or finish your Gene Tracing tasks. Completing it gives a permanent avatar frame and a nameplate.
Best Event Tips
Event points come from timing, so most good habits are about when you spend items.
- One guide says to hold resources for the day or round that scores them most instead of using them the moment you get them.
- One guide says not to tap the checkmark on a finished building. Collect it on a construction or research scoring day.
- Keep Radar Missions in storage and hand them in on a Radar scoring day. The radar page explains the missions.
- Save Giant Invader attempts for days when your squad matches the faction bonus. One guide says five heroes of one faction add a squad type bonus on top of the faction bonus.
- One guide says every Road to Survival task pays only once, so finish the cheap ones first.
- Have an R4 or R5 officer lock the starters for Battlefield: Pandora before registration closes. The Pandora page has the full battle plan.
- Alliance Ambush needs at least 20 alliance members, so recruit before you plan it. The ambush page lists rewards by damage.
Frequently Asked Questions
What events are there in Z Route Redemption?
The regular events are Alliance Competition (VS), Giant Invader, Mission Readiness, Alliance Ambush, Zombie Siege, Battlefield: Pandora, Capitol Conquest and Glory Trial. Limited events such as Road to Survival, Ruins Exploration and Power Awakening come and go. Most open between Base level 4 and 15.
What is the weekly event schedule?
Alliance Competition runs one phase a day from Monday to Saturday, and Sunday has no phase. Giant Invader No.99 appears on Monday and Thursday, while one guide puts No.68 and No.44 on Wednesday and Saturday. Mission Readiness opens 6 rounds every day, one every 4 hours of server time.
What is Dawn Breakout?
Dawn Breakout is a 5-stage run where your squad shoots through a road of zombies and fights a boss at the end. Ranking rewards come in participant, server and world tracks. One guide says you must clear stage 5 with 100 or more surviving soldiers to reach a leaderboard.
How does Zombie Siege work?
Zombie Siege opens at Base level 8. Alliance members earn Clue Points from Radar quests, then alliance leaders search for a Doomsday Stronghold. When it is found, zombie waves hit member bases. One guide says shields do not block these waves and that alliance chests need 48 hours of membership.
When does the Giant Invader appear?
The boss appears at 0:00 server time and stays on the map for 23 hours. Attempts are unlimited and you fight alone. Only your highest single hit of the day counts for the ranking. A matching hero faction adds a 50 percent damage bonus, so save your attempts for the days that suit your team.
How does Mission Readiness work?
Mission Readiness opens at Base level 7 and runs 6 rounds a day of 4 hours each. Every round has a theme such as Base Construction or Tech Research, and tasks that match the theme score points. The ranking resets at midnight, and medal chests unlock at 2, 8, 18 medals.